● Third-year Computer Science student with a strong passion for technological innovation
● Experienced in developing using various programming languages and frameworks
● Able to work collaboratively in team environment and manage tasks effectively
● Skilled at communicating technical concepts clearly to diverse audiences
● Eager to gain real-world experience and contribute to impactful digital solutions across IT field
02
Pilih level
Karya yang sudah tamat.
01
LV.01
Lilo bookstore
Developer - Web-Based Bookstore System. Developed a bookstore web application with full CRUD functionalities. Designed relational MySQL database schema and implemented user, admin, and book entities. Enabled user registration, login, book browsing, cart system, and transactional purchase workflow. Created admin dashboard for managing books, categories, customers, and transactions. The project included backend authentication and admin privileges to secure data access.
Front-End Developer - Responsive Film Information Website. Built a responsive multi-page movie website using pure HTML and CSS. Designed and implemented key pages: Login, Dashboard, Movie Details, About Us. Structured and styled dynamic content areas for genres, cast, directors, and watchlist features. Ensured layout responsiveness and consistent user experience across devices.
Mobile App Developer - Student Enrollment App. Built a mobile enrollment app using Java and Android Studio with Firebase Firestore as backend database. Implemented user authentication with login and registration. Integrated real-time database interactions using Firebase for data creation, retrieval, and storage.
Developer - Café Menu Management App. Developed a desktop-based café management system with CRUD functionality for menu items. Implemented user login and registration system with data encapsulation and access control to admin. Applied object-oriented principles including encapsulation, inheritance, and polymorphism. Designed intuitive, joyful UI for managing coffee shop menus including add/edit/delete items.
Developer - Coffee Ordering App(Java). Developed a native Android app for ordering customizable or menu-based coffee. Integrated camera feature to capture and display user's profile photo. Enabled custom coffee orders (coffee strength level, sugar level, and milk) and predefined menu options. Triggered phone vibration as haptic feedback upon successful payment. Built UI with XML and implemented logic with Java in Android Studio.
Project Leader & Programmer. Led a team to design and develop a complete game under a strict 48-hour deadline during a Game Jam event. Successfully delivered a polished game on time, which received a "Favorite Game" nomination based on participant votes. Managed task delegation, coordinated the development workflow, and ensured effective team collaboration. Programmed core gameplay mechanics and features using Unity and C#.
Tech Exhibition Team – Project Presenter. Engaged over 100 attendees, boosting brand visibility and interest. Presented an IoT-based automatic pet feeding system controlled via a web interface on smartphones and computers. Communicated complex technical concepts effectively to both technical and non-technical audiences. Strengthened public speaking and technical presentation skills in a live, interactive setting.
Level Designer - Rhythm Platformer Action Game. Designed rhythm-based platformer levels during a 72-hour game jam. Synced obstacles and jumps with the music beat. Created engaging stage layouts to match pacing and rhythm. Collaborated with programmers and sound designers.
Developer - Mechanical Repair Interaction. Developed VR interactions simulating mechanical repair tasks in an industrial setting. Implemented mechanics for hammering, tightening bolts, and replacing broken conveyor belts. Built using Unity and Oculus SDK. Developed as part of a team VR simulation project.
Solo-developed 2D Space Shooter. Designed and programmed a 2D vertical scrolling space shooter where the player controls a spaceship to defend Earth from alien invaders. Implemented core mechanics including player shooting, enemy spawning from the top of the screen, collision detection, and score tracking. Balanced enemy spawn rate and movement patterns to increase difficulty over time. Built using Unity, with pixel-art style assets.
Solo-developed 2D Side-Scroller Action RPG. Created a 2D top-down RPG featuring quest system, enemy battles, and boss fights. Designed player progression with XP and level-up mechanics. Implemented interactive NPCs, quest tracking, and dialogue system. Created unique boss battles with custom music and attack patterns. Built immersive world with pixel-art assets and smooth directional movement. Built using Unity, with pixel-art style assets.
Solo-developed 3D Side-Scroller Endless Runner Game. Built a side-scrolling runner game with jumping mechanics and score tracking. Designed dynamic obstacles and increasing difficulty over time. Created 3D assets, animations, and responsive player controls.
Developer - Web-Based Bookstore System. Developed a bookstore web application with full CRUD functionalities. Designed relational MySQL database schema and implemented user, admin, and book entities. Enabled user registration, login, book browsing, cart system, and transactional purchase workflow. Created admin dashboard for managing books, categories, customers, and transactions. The project included backend authentication and admin privileges to secure data access.
LV.02
02
Moviepedia
Front-End Developer - Responsive Film Information Website. Built a responsive multi-page movie website using pure HTML and CSS. Designed and implemented key pages: Login, Dashboard, Movie Details, About Us. Structured and styled dynamic content areas for genres, cast, directors, and watchlist features. Ensured layout responsiveness and consistent user experience across devices.
LV.03
03
Enroll
Mobile App Developer - Student Enrollment App. Built a mobile enrollment app using Java and Android Studio with Firebase Firestore as backend database. Implemented user authentication with login and registration. Integrated real-time database interactions using Firebase for data creation, retrieval, and storage.
LV.04
04
Loli’s Cafe
Developer - Café Menu Management App. Developed a desktop-based café management system with CRUD functionality for menu items. Implemented user login and registration system with data encapsulation and access control to admin. Applied object-oriented principles including encapsulation, inheritance, and polymorphism. Designed intuitive, joyful UI for managing coffee shop menus including add/edit/delete items.
LV.05
05
NGOPSKUY
Developer - Coffee Ordering App(Java). Developed a native Android app for ordering customizable or menu-based coffee. Integrated camera feature to capture and display user's profile photo. Enabled custom coffee orders (coffee strength level, sugar level, and milk) and predefined menu options. Triggered phone vibration as haptic feedback upon successful payment. Built UI with XML and implemented logic with Java in Android Studio.
LV.06
06
Raturu: Home Fever
Project Leader & Programmer. Led a team to design and develop a complete game under a strict 48-hour deadline during a Game Jam event. Successfully delivered a polished game on time, which received a "Favorite Game" nomination based on participant votes. Managed task delegation, coordinated the development workflow, and ensured effective team collaboration. Programmed core gameplay mechanics and features using Unity and C#.
LV.07
07
COMPSPHERE
Tech Exhibition Team – Project Presenter. Engaged over 100 attendees, boosting brand visibility and interest. Presented an IoT-based automatic pet feeding system controlled via a web interface on smartphones and computers. Communicated complex technical concepts effectively to both technical and non-technical audiences. Strengthened public speaking and technical presentation skills in a live, interactive setting.
LV.08
08
Press The Beat
Level Designer - Rhythm Platformer Action Game. Designed rhythm-based platformer levels during a 72-hour game jam. Synced obstacles and jumps with the music beat. Created engaging stage layouts to match pacing and rhythm. Collaborated with programmers and sound designers.
LV.09
09
VR-Working Instruction
Developer - Mechanical Repair Interaction. Developed VR interactions simulating mechanical repair tasks in an industrial setting. Implemented mechanics for hammering, tightening bolts, and replacing broken conveyor belts. Built using Unity and Oculus SDK. Developed as part of a team VR simulation project.
LV.10
10
NO ALIENS !!!
Solo-developed 2D Space Shooter. Designed and programmed a 2D vertical scrolling space shooter where the player controls a spaceship to defend Earth from alien invaders. Implemented core mechanics including player shooting, enemy spawning from the top of the screen, collision detection, and score tracking. Balanced enemy spawn rate and movement patterns to increase difficulty over time. Built using Unity, with pixel-art style assets.
LV.11
11
SLIME HUNTER
Solo-developed 2D Side-Scroller Action RPG. Created a 2D top-down RPG featuring quest system, enemy battles, and boss fights. Designed player progression with XP and level-up mechanics. Implemented interactive NPCs, quest tracking, and dialogue system. Created unique boss battles with custom music and attack patterns. Built immersive world with pixel-art assets and smooth directional movement. Built using Unity, with pixel-art style assets.
LV.12
12
RUNBLOCX
Solo-developed 3D Side-Scroller Endless Runner Game. Built a side-scrolling runner game with jumping mechanics and score tracking. Designed dynamic obstacles and increasing difficulty over time. Created 3D assets, animations, and responsive player controls.
03
Status
Public Speaking—
Team Leadership—
Project Management—
Teaching/Coaching—
Java—
HTML—
CSS—
JavaScript—
PHP—
C++—
C#—
Python—
ASP.NET MVC—
Hangfire—
Unity Engine—
Blender—
Android Studio—
Tailwind CSS—
Laravel—
SQL Server—
MongoDB—
SQLite—
Firebase Firestore—
MySQL—
Git & GitHub—
Docker—
Postman—
SSMS—
XAMPP—
Oculus SDK—
Microsoft Office—
Google Workspace—
Power Automate—
Notion—
Trello—
Jira—
04
Log misi
Dari yang terbaru.
TAMAT
Software Developer
PT Mattel Indonesia
● Built a web application using ASP.NET MVC with SQL Server database and Hangfire for background job processing.
● Managed database using SSMS, including writing stored procedures for business logic.
● Automated email notification system using SMTP and Microsoft Power Automate.
● Generated automated reports in Excel format.
Sep 2025–Present
TAMAT
Backend Developer
PT Ngontenin Digital Indonesia
● Developed RESTful APIs using PHP (Laravel framework).
● Designed and structured database schema/tables based on business requirements.
● Tested and documented APIs using Postman.
● Used Docker for the local development environment.
● Managed tasks and sprints using Jira.
Sep 2025–Mar 2026
05
Pencapaian
Terkunci dari tempat belajar.
Pendidikan
Candidate for Bachelor of Informatics
PRESIDENT UNIVERSITY
Sep 2023–Present
Pendidikan
High School Diploma
SMAIT GEMA NURANI
Jul 2020–Jun 2023
06
Organisasi
Buzzy Wizzy Studio
Vice Manager of Junior Developer
Oversees junior developers, providing guidance and technical support throughout development cycles. Assists in project planning and ensures timely completion of development tasks. Collaborates with senior developers and designers for game projects and feature alignment. Facilitates weekly check-ins and mentorship sessions to help junior developers grow their skills. Coordinates task distribution, ensures code quality, and supports team in resolving blockers.
Feb 2025 — Present
Buzzy Wizzy Studio
Lead of Game Development
Led the game development team in planning, designing, and building game prototypes using Unity. Oversaw daily workflow and maintained development schedule for smooth execution. Managed task tracking, version control (e.g. Git), and debugging processes to maintain game quality. Presented project progress to stakeholders and implemented feedback for continuous improvement.
Jan 2025 — Feb 2025
Punya proyek? Ayo bicara.
Berbasis di Pesona Anggrek Harapan, Bekasi, terbuka untuk kerja jarak jauh.
● Third-year Computer Science student with a strong passion for technological innovation
● Experienced in developing using various programming languages and frameworks
● Able to work collaboratively in team environment and manage tasks effectively
● Skilled at communicating technical concepts clearly to diverse audiences
● Eager to gain real-world experience and contribute to impactful digital solutions across IT field